We use cookies. Find out more about it here. By continuing to browse this site you are agreeing to our use of cookies.
#alert
Back to search results
New

Lighting Artist [Contract] (Retro Studios)

Nintendo of America Inc.
paid holidays
United States, Texas, Austin
Feb 19, 2026

THIS IS AN ONSITE CONTRACT POSITION - Austin, TX

Position includes:



  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts


RETRO STUDIOS:

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting-edgeplatforms, blending innovation, artistry, and gameplay excellence.

Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.

DESCRIPTION OFDUTIES:



  • Creates mood throughlighting oflevels and cinematics thatisconsistent with art direction and gameplay needs.
  • Establishes strong color palettes, value structuresand compositions through lighting.
  • Adjusts post effects for level including exposure,color grading, fog, bloom, etc.
  • Communicates with level art and design to ensure lighting is achieving art and gameplay goals.
  • Maintain visual continuity and performance throughout the game.
  • Provide timelyand clear feedback to external partners on thelighting oflevels.


*This job description outlines primary duties and requirements and is not intended toidentifyall tasks that may be performed; individuals occupying the position maybe requiredto perform other duties.The company may modify job duties from time to time, either in practice or in writing.

SUMMARY OF REQUIREMENTS:



  • Exceptional eye for color, value and composition expressed through lighting.
  • Experience lighting levels for games and dealing with the challenges caused by gameplay requirements.
  • Solid understanding of PBR rendering and the interaction between materials and lighting
  • Understanding ofreal-world lighting values and exposure, and how they affect an image.
  • Experience using a current generation real-time lighting engine like Unreal, Unity, Frostbite, etc.
  • Ability to follow concept/reference and the ability to work within a wide range of styles with minimal direction.
  • Isself-motivated andcanwork through and solveproblems.
  • Able to manage and organize work in order tomeet deadlines.
  • Interestedin the study and expression of light through photography or painting is a plus.
  • Experience using an industry standard renderer like Arnold,Renderman,V-ray, Octane,Mitsuba,etc.is a plus.


Retro Studios is an equalopportunityemployer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers werepresent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.


Applied = 0

(web-54bd5f4dd9-dz8tw)